@t < getarraysize(getd(".zone_"+. We hope you enjoy your gift! "; mes "Please go back and claim an item instead. set .@cs,rand(0,getitemslots(getd(".weap_"+.@bclass+"["+. Added logging of claims. "s":"")+" to register! todo-related-topics-headline . @w < getarraysize(. deletearray getd(".BR_PTY_"+getcharid(1)+"[0]"),getarraysize(getd(".BR_PTY_"+getcharid(1))); attachrid(. @l < getarraysize(getd(".BR_PTY_Total_"+. @e]; set .@o,. @type == 2)? @BR_ID+"[0]"),112,47,335,316; setarray getd(".area_"+. @c],1; // Quick Check if Random Options are on the current Item, set .@c,. 6 min ago 35 min ago setmapflag strnpcinfo(4),mf_nocommand,99; // * Restricted Skills for custom Zone 9 > 8192. setmapflag strnpcinfo(4),mf_restricted,9; set . @x1 <= (getd(".area_"+. @i]; setarray .@opt_v3[.@c],@inventorylist_option_value3[. ",bc_self; announce .n$+": You have died outside the zone. "; switch(select("- Dagger:- Sword:- Mace:- Staff")) {, switch(select("- Sword:- Two-Handed Sword:- Spear")) {, switch(select("- Sword:- Two-Handed Spear:- Spear")) {, switch(select("- Two-Handed Staff:- Staff")) {, switch(select("- Bow:- Musical Instrument")) {, switch(select("- Mace:- Staff:- Book")) {, switch(select("- Axe:- Two-Handed Axe")) {, switch(select("- Sword:- Mace:- Dagger:- Axe")) {, switch(select("- Dagger:- Fuuma Shuriken")) {, switch(select("- Revolver:- Rifle:- Gatling Gun:- Shotgun")) {, } else if(getvariableofnpc(.BR_StartWeapon,"BR_Init") == 0 && BR_WeaponType), for ( set . @i]; setarray .@opt_p4[.@c],@inventorylist_option_parameter4[. "; mes "You can support us by donating any amount of money. @BR_ID) + getd(".last_zone_size_"+.@BR_ID),getd(".@zone_c_y_"+. @BR_ID),cell_chkpass) == 0), // [0] + [1] = x1 + y1, [2] + [3] = x2 + y2. Roblox Island Royale Silent Aim Script 2022 is new, updated, and tested working. @et == 1) { // Depending on loop counter, choose the equipment type. @o <= 5; set .@o,. @e+"]"); setarray .@OptParam[getarraysize(.@OptParam)],getd(".@opt_p"+.@o+"["+. @atcmd_parameters$[0],"Malaya") == 1), else if(compare(. @rmax3); deletearray .@rpar3,getarraysize(. @max_l) {. setarray . movenpc "Chest#BR"+.@BR_ID+"_"+.@s,.@x,. @BR_ID) - getd(".last_zone_size_"+. "; switch(select("- Game Mode:- Arena's:- Restricted Skills:- Nevermind")) {. @r,0; . mes "You have to choose your starter weapon before starting/joining an arena. @rand2[0],RDMOPT_RACE_TOLERACE_HUMAN,RDMOPT_CLASS_DAMAGE_NORMAL_USER,RDMOPT_DAMAGE_SIZE_MIDIUM_USER; // 3rd Random Option Slot - Heal/Cast/Crit Reduction. @accid); // Saves every party with each member for later usage, for ( set . mes "Every class recieves an starter weapon on entering the battlefield. if(getequipid(EQI_COSTUME_HEAD_TOP) != 0) delequip EQI_COSTUME_HEAD_TOP; if(getequipid(EQI_COSTUME_HEAD_MID) != 0) delequip EQI_COSTUME_HEAD_MID; if(getequipid(EQI_COSTUME_HEAD_LOW) != 0) delequip EQI_COSTUME_HEAD_LOW; for ( set . @id*6-6; // Array Index of the Arena. debugmes "X1["+. @BR_ID)+1)+"]"),4,0xFF0000; // Middle Bottom, viewpoint 1,getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+2)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. To review, open the file in an editor that reveals hidden Unicode characters. Logs, //= will appear in the "npclog" table. @i,0; . @i] == Bound_Char || @inventorylist_bound[. warning report-link . @g + 1) {. So Index*3, setarray .heal[0], 547,10,50, // Condensed White Potion, // Define the max healing/buff items available, // Max Heal Items per Loot Box (Default: 2), // > Novice = 0, Swordman = 1, Magician = 2, Archer = 3, Acolyte = 4, Merchant = 5, Thief = 6, Gunslinger = 24, Ninja = 25. //===== Comments ============================================, //= This script uses SQL tables to store variables for the. this script for rush point gives you, aimbot, esp and other features which makes the game super easy to play and win footer-imprint-headline footer-terms-of-service footer-data-headline . 6 min ago Updated and fixed 5 scripts and 3 unofficial scripts and removed 1 sc, Learn more about bidirectional Unicode characters, //===== rAthena Script =======================================, //===== By ===================================================, //===== Version ==============================================, //= 1.1 - Revamped the Win code to actually support duo and squad, // and added a custom event of OnPCDieEvent for all arenas, // - Revamped Loot Boxes to have more loot and give equipment based on class, // - Changed Reward item to Gold Coin (7720), // - Added Taekwon Classes and Summoner to the job list, // - Added Star Emperor/Soul Reaper and Summoner Skills to Restricted Skills, // - Fixed a bug related to the Arena Mode (Solo, Duo and Squad), // - Added allowed skills for Soul Emperor/Soul Reaper/Rebellion/Kagerou&Oboro and Summoner, // as well as changed some restricted skill of other classes, // - Added the "Downed" feature, which allows party members to revive other members, // - Added a way to use global configs instead of the same values for each area, // - Added a config to make it to a Event, GM controlled, // - Changed Arena Menu to be able to join only an active Battle Royale and for GM controlled Arenas, // - Added @brstart command for GM's, usable when '.Arena_Event' is active, // - Modified the BR Arena Shop to use .br_shop array as item list, //===== Tested With ==========================================, //= GIT Hash: 47c471e3d0e7997ae605ebf45760349f3b25d365, //===== Description ==========================================, //= 20 Arenas to choose from (expandable), //= Loot Boxes with easy setup (Loot drops on the floor), //= Solo, Duo or Squad Types available (random every Day, if not set otherwise), //= Item Restriction to equipped Costumes (Top/Middle/Lower Headgear), //= Battle Royale Shop (Costumes) to spend your hard earned Gold Coins ($@BR_RewID), //= The items of dead players will drop around them, //= Give starting weapon on spawn (.BR_StartWeapon), //= Give starting armor on spawn (.BR_StartArmor), //= Restricted Skills, see 'db/import/skill_nocast_db.txt', //= Save whole Inventory at Arena Start/Join or manually beforehand to prevent "cheating", //= Restore saved Inventory after Match or manually at the NPC, //= Either GM controlled or Player controlled (Default), //===== Comments =============================================, //= Inspired by Battle Royale Games like PUBG. makeitem @inventorylist_id[.@l],@inventorylist_amount[.@l],.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+. @BR_ID); set .Arena_Status[atoi(charat(strnpcinfo(2),3))],0; // Border #1: x1/y1 to x1/y2 ( South West to North West ), // Border #2: x1/y1 to x2/y1 ( South West to South East ), // Border #3: x2/y1 to x2/y2 ( South East to North East ), // Border #4: x1/y2 to x2/y2 ( North West to North East ), set . @enchant3[0], 4700,4701,4702,4703,4704,4705,4706,4707,4708,4709, // > AGI: 4730,4731,4732,4733,4734,4735,4736,4737,4738,4739. @i]; if(@inventorylist_option_id4[. @o <= .@opt_ct[. @rmin2)+", "+getarraysize(. @BR_ID)); for ( set . @atcmd_parameters$[0],"Dewata") == 1), else if(compare(. @l]; setarray BR_EQ_EXP[.@s],@inventorylist_expire[. @z < getarraysize(getd(".zone_"+. @cards[0],4252,4418,27018,4283,4430,4079; set .@cs,rand(0,getitemslots(.equip[. See \"Restricted Skills\" for more info. @i] != 0) {. This script for the game Athena Battle Royale allows you have ESP and aimbot, which just lets you win every game easily footer-imprint-headline footer-terms-of-service footer-data-headline . @e + 1). @cards))]; // * Enchant Slot 1 (Card Slot 4) - Status Enchants (STR/AGI/VIT/INT/DEX/LUK - 1~10), // > STR: 4700,4701,4702,4703,4704,4705,4706,4707,4708,4709. setarray . 35 min ago @place+" in the Battle Royale Arena ["+getd(".arena_"+.@BR_ID+"$")+"]! The script is a text line of code; the code itself is located on the Pastebin website. @min_l+" - "+. @rmin1); deletearray .@rmax1,getarraysize(. @min_l || BaseLevel > . The latest ROBLOX exploits provides maximum security so that you can fly around and gain unlimited cash and experienece while banning other ROBLOX users as well as to chat unrestricted without the feeling of being watched and getting banned. debugmes ". @BR_ID+"[0]"),36,80,356,326; // - Takes effect if the setting for a specific arena is not set, if(getd(".last_zone_size_"+. ",bc_all; deletearray getd(".Downed_"+. | 13.09 KB, JSON | | 12.91 KB, GetText | @rand3[0],RDMOPT_DAMAGE_CRI_TARGET,RDMOPT_RANGE_ATTACK_DAMAGE_TARGET; // ================== Armor ==================. @i+4]); mes " > Last Zone Size: "+getvariableofnpc(getd(".last_zone_size_"+. @r+"]"); makeitem3 .@id,.@am,.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+.@m)),1,.@ref,0,.@c1,.@c2,.@c3,.@c4,.@OptID,.@OptVal,. @rand1)+", "+getarraysize(. "; mes "Please enter the amount donated by "+@donator$; if(@version) query_sql "SELECT CAST('"+escape_sql(@donating$)+"' AS DECIMAL)", @donating$; query_sql "SELECT '"+escape_sql(@donating$)+"' > 0", @valid; mes "You have specified that "+@donator$+" has donated $"+@donating$+". attachrid(getcharid(3,strcharinfo(0,getd("$@BR_RegQ"+.@BR_ID+"["+. @rand2)+", "+getarraysize(. @m,3; // Set range of area around the Player for makeitem, switch(getiteminfo(@inventorylist_id[. @i] != 0) {. | 0.24 KB, JSON | set .@id,getd(".weap_"+.@bclass+"["+. warning report-link . @o,1; . @BR_ID < 10)?"0"+.@BR_ID:. Hello Guys, i want to show you my first own Script Hub! setarray . if(@inventorylist_id[. @BR_ID+"[0]"),35,15,271,223; setarray getd(".area_"+. //= 3.4 - Added MySQL version check. setarray .@id[.@c],@inventorylist_id[. @e+"]")); if(getd(".weap_"+.@bclass+"["+(. setarray .@OptID[getarraysize(.@OptID)],getd("BR_EQ_OPT_ID"+.@o+"["+. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. @i]; setarray .@opt_p5[.@c],@inventorylist_option_parameter5[. //= A script that lets a player claim an item for donating. todo-web-headline todo-web-headline-mobile. @t+"]")+", Y1["+(. setarray .@OptID[getarraysize(.@OptID)],getd(".@opt_id"+.@o+"["+. "; query_sql "SELECT "+@value$+" * "+$rate, @maxzeny; mes "Very well. @d < getd(".downed_slots_"+. Everybody which want to participate come to me! @origin); // Reattach previously saved player, for ( set . @p+1)+": x"+getvariableofnpc(getd(".rew_place_"+.@id+"["+. @p*6-6]+" - "+. @BR_ID); BR_ZoneEffect(.@x1,.@y1,.@x2,.@y2,atoi(charat(strnpcinfo(2),5)),. @BR_ID)); for ( set . @rpar1); deletearray .@rand2,getarraysize(. 36 min ago "; mes "To show our appreciation, we will gladly give you a reward. @id) + 1; if(getarraysize(getd("$@BR_RegQ"+. @p+"]")))); getitem 12007,1; // 1x Oridecon Arrow Quiver, getitem 13200,1; // 1x Cartridge = 500 Bullets, getitem 13202,1; // 1x Blood Cartridge = 500 Surplus Bloody Shells, // Depending on the class, they will recieve Armor, Shield, Garment and Shoes, if(.BR_StartWeapon) // Check for Two-Handed Weapons, if(BR_WeaponType != 3 || BR_WeaponType != 5) {, if(BR_WeaponType != 16 || BR_WeaponType != 11) {. @rmax3)+", "+getarraysize(. @e+8)+"]")) {, if(getd(".weap_"+.@bclass+"["+(. @atcmd_parameters$[0],"2") == 1 || compare(. @i]; setarray .@c3[.@c],@inventorylist_card3[. 4927,4795,4796,4797,4798,4799,4861,4862,4867,4868,4900, // * Enchant Slot 3 (Card Slot 2) - Special Enchants, // > Fighting Spirit: 4811,4810,4809,4808,4820,4821,4822,4823,4824,4825. @atcmd_parameters$[0],"4") == 1 || compare(. @atcmd_parameters$[0],"5") == 1 || compare(. @pub_txt$,"Registration - "+getarraysize(getd("$@BR_RegQ"+.@p))+"/"+atoi(.arena$[. @e + 1) {, for ( set . ",bc_all; if(! @e,1; . @l_x2 && . @e+11]) // If random amount of Enchantments is enabled. @BR_ID) + getd(".last_zone_size_"+.@BR_ID),getd(".@zone_c_y_"+. @id) == 1 && . In a nutshell, the ROBLOX Exploits lets you leave your best impression in the game, and everyone will look up to you! announce "[Battle Royale]: You're entire equipment has been restored. @p+"]") == getcharid(0)) {, // Check if other party members where also downed, for ( set . @id)) < (.@rpl*. @l,0; . announce "[Battle Royale - "+.arena$[. @l]; setarray BR_EQ_C2[.@s],@inventorylist_card2[. @c) {. @BR_ID),rand( (getd(".area_"+.@BR_ID+"[1]")+getd(".last_zone_size_"+.@BR_ID)),(getd(".area_"+.@BR_ID+"[3]")-getd(".last_zone_size_"+. //= Thanks to Vich for helping me with the SQL syntax. BR_TxTColor(2,"Assassin Cross of Sunset"); if(select("- Reset Starter Weapon:- Restore Equipment") == 1) {, if(getvariableofnpc(.BR_StartWeapon,"BR_Init") == 0 || !BR_WeaponType) {. @t+1)+"]")+", X2["+(. Free Roblox Script Project-XL Supreme Gui GodMode! @id),"BR_Init")+" seconds"; mes " > Reveal Timer: "+getvariableofnpc(getd(".reveal_time_"+. @c <= .arena_size; set .@c,. @atcmd_parameters$[0],"Einbroch") == 1), else if(compare(. @BR_ID)) ); if(checkcell(strnpcinfo(4),getd(".@zone_c_x_"+. @s,1; . @p,1; . | 0.24 KB, JSON | ), Zenkai Origins Script GUI - (TELEPORT TO DRAGONBALL, ESP DRAGON BALL, SERVERHOP) - September 2021, Fling Things And People BETTER REACH AND INSANE THROW, TITANAGE AUTO FARM AUTO REFILL GAS & BLADES ANTI GRAB, CaveWorld GUI ORE ESP AUTO SELL TELEPORT TO A SPECIFIC ORE, Free Roblox Script Vesteria Epic Thing (BETA). @s)) // If Card Slot . 13% FOR RAINBOW NO GOLD PETS NEEDED! Need to improve ordering when. DoctorAnarchist. | 13.16 KB, JSON | deletearray getd("$@BR_RegQ"+.@BR_ID),getarraysize(getd("$@BR_RegQ"+. setcell strnpcinfo(4),getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+1)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)-4)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. "; if(getpartyleader(getcharid(1),1) != getcharid(3)) {. @e+"]"))); else // Count how many max slots the equipment has available. 7 min ago By continuing to use Pastebin, you agree to our use of cookies as described in the. @e+12]) { // If Random Options is enabled. setarray . @e])); else // max slots the equipment has available, if(.equip[. @i+5],"Battle Royale#BR_NPC")); setd(".Timer_"+.@id),getd(".Timer_"+. @z+1)+"]") - getd(".zone_move_"+. @BR_ID); set .@s,. "; mes "About what do you want to learn more? "; for ( set . Fair use is a use permitted by copyright statute that might otherwise be infringing. // Note: You can duplicate as much as you want, but edit the Chest#BR
_ to match the number, // like Chest#BR1_11 for 11 Boxes in Arena 1, //prontera,156,177,0 duplicate(BR_LootBox) Chest#BR_TestBox 4_STEELBOX // Testing Purposes, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_1 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_2 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_3 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_4 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_5 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_6 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_7 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_8 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_9 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_10 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_1 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_2 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_3 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_4 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_5 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_6 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_7 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_8 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_9 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_10 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_1 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_2 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_3 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_4 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_5 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_6 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_7 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_8 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_9 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_10 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_1 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_2 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_3 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_4 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_5 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_6 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_7 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_8 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_9 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_10 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_1 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_2 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_3 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_4 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_5 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_6 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_7 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_8 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_9 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_10 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_1 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_2 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_3 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_4 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_5 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_6 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_7 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_8 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_9 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_10 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_1 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_2 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_3 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_4 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_5 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_6 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_7 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_8 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_9 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_10 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_1 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_2 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_3 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_4 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_5 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_6 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_7 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_8 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_9 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_10 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_1 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_2 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_3 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_4 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_5 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_6 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_7 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_8 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_9 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_10 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_1 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_2 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_3 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_4 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_5 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_6 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_7 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_8 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_9 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_10 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_1 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_2 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_3 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_4 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_5 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_6 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_7 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_8 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_9 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_10 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_1 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_2 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_3 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_4 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_5 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_6 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_7 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_8 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_9 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_10 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_1 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_2 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_3 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_4 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_5 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_6 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_7 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_8 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_9 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_10 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_1 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_2 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_3 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_4 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_5 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_6 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_7 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_8 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_9 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_10 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_1 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_2 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_3 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_4 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_5 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_6 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_7 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_8 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_9 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_10 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_1 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_2 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_3 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_4 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_5 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_6 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_7 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_8 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_9 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_10 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_1 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_2 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_3 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_4 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_5 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_6 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_7 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_8 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_9 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_10 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_1 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_2 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_3 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_4 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_5 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_6 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_7 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_8 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_9 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_10 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_1 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_2 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_3 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_4 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_5 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_6 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_7 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_8 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_9 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_10 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_1 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_2 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_3 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_4 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_5 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_6 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_7 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_8 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_9 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_10 4_STEELBOX.