These are the stories that left a significant impression on me, that Icontinue to revisit to this day. A creature that run the gamut from graceful yet deadly knaves to bruiserwho fails the saving throw is blinded for a number of rounds thugs. You can also understand Auran, though you cannot speak Alignment. Much of cervan history is preserved by village elders Race determines the language your character can speak by and passed down orally through the generations as stories,default, and your background might give you access to one or songs, and sayings. Capable ofjumping thirty feet far and fifteen feet high, Jerbeens can maneuver through creatures that are larger than them as if they aren't there. How effectively a At 3rd level you already have several memorable experi-bard of this College can apply what they have learned depends ences from your life on the road. In Humblewood, were going back to our roots as storytellers, using nature and the animals around us to adventure in a world of fantasy. As artists we have to give careful consideration to every facet of the world, certainly the designs ofour main characters and our myriad of monsters, but also what a characters home might look like,what kind of fabrics they might wear, and how should we design this bottle of vintage vulpin-craftedelderberry wine? A creature that has total cover from you is not affected. Any hoofed creature with horns would fit the bill, based on a quilled animal that inhabits forests, such as a porcu-especially those native to forest or mountainous environments. When you or an ally within 5 feet of you receives healing of any kind, you may use your Unlike traditional bard abilities which rely on skill or reaction to expend one use of your Bardic Inspiration andpanache to be properly executed, the greatest asset for picking provide extra healing equal to the number on the Bardic Inspi-up tricks along the road is common sense and an openness to ration die roll + your Wisdom modifier (minimum of 1). As their name may imply, Hedges are a race that strongly resembles a hedgehog. At 14th level, any Large or smaller creature who has their At 14th level, you can maintain this effect for upspeed reduced to 0 by the guardian spirit is restrained for as to 24 hours.long as you maintain your concentration, as your guardianspirit pins them in place. Age. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Chapter 1 | Welcome to the Wood 21Cervan enlightened leaders Cervans are a versatile deer-like folk who make their A cervan whose Sight has been triggered is encouraged tohomes in small, intimate villages throughout Humblewood. Humblewood has endured for centuries thanks to the industry and compassion of its people but now the fires have come, and the Woods have been thrown into chaos. The gallus have an earfor the truth, and are often capable of rooting out liesand dishonesty.GALLUS TRAITS Ability Score Increase. Languages. This innate bond with nature may alienate you from cityin your close-knit community has taught you how to inspire life, but you will always have a home within the more remoteothers and rally folks to a common cause. Enemies in the weapon, you may spend a bonus action to break it over yourdarkness are both blinded and frightened for as long as they opponent. Kindled corvums have a way with words,and are accomplished at saying what someone wants orneeds to hear. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. You cannot on their roll. Jerbeen are a race of mouse-like beings that value working together with other. Mapachs are adept at surviving tough woodland condi-tions, and at intuiting the right course of action when faced Size. Your Intelligence score increasesby 2, and your Charisma score increases by 1. Add this result in pounds to your races base weight. As inveterate jacks-of-all-trades, bards possess a variety see problems from a new angle. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. They reach adulthood at 15 years,and live well past 90 years.30 Chapter 1 | Welcome to the WoodaMy dearest, though your dangerous and reckless lifestyle worries me so, I know that you will outwit any opponent who comes your way - Love letter excerpt from Tybalt Hillshaw to his bandit lover Chapter 1 | Welcome to the Wood 31Characters In the Wood embodying one of the folk This chapter outlines how you can customize your charac- Altering Race Sizeter, everything from physical characteristics, backgrounds, The sizes listed in the racial descriptions representclass options, feats, and spells, all in keeping with the flavor suggested averages of the various races. Preview (PDF) Freebies New in Stock . Up to 90% off at 18,000 locations. Lumas are the shortest and lightest of the birdfolk, Sable Lumastanding roughly 3 feet tall and weighing only around 30pounds. the overextended Perch Guard for aid, only to see help arriveUnlike the birdfolk, whose shared language, histories, myths, too late, if at all. If you would fall at least 10 feet in this way, you maybling owls, their thick feathers, solid bodies, and broad wings fly up to your movement speed in one direction you choose,have earned them a reputation as the most powerful of the although you cannot choose to move upwards, landing inbirdfolk races. They can help us understand and process experiences in our ownlives through an entirely different lens, and they give you a unique kind of freedom to be whoever orwhatever you want to be, options for which there is no shortage in Humblewoodwhether you are asneaky mapach, a brave little strig, or a cunning corvum with a secret heart of gold, the only limit, asever, is your imagination. Legends of animals as gods or animals as human-like protagonists permeate all cultures. The Native American stories of the trickster Raven, the Medieval fable of the Owl and the Nightingale, or something as obvious and simple as Grimms Fairy Tales are all examples of how the natural world around us has shaped storytelling. Blindside At 10th level, you are truly skilled at exploiting the openings you create in combat, hitting off-guard opponents with precise blows that are swift and deadly. When a chick is born with special markings or uniqued6 Ideal feather patterns, or when they survive a dramatic childhood event, some folks brand them Wind-Touched. This subclass gets some interesting abilities. You have proficiency in the Perception skill.could not predict.
[Let's Read] Humblewood | RPGnet Forums You can range for milesin the Wood without ever setting talon tosoil, moving more confidently through thebranches than some move on flat ground. (Lawful) to legend, one who is touched by the wind will never feel at Encouragement. You cannot glide while wearing heavy armor, or if yousubscribing to general law. Cervans reach maturity around 12 years. Cervans who have seen visions in this proficiency in one of the following skills: Athlet-way are known as The Sighted, and after ics, Medicine, Nature, or Survival.this initial event, some will suddenly findthemselves receptive to visions of the past,present, and future.22 Chapter 1 | Welcome to the WoodSurge of Vigor. The target must succeed on an Intelligence saving throw against a DC equal to 8 + your proficiency bonus + your Strength or Dexterity modifier. Attacks made against you thisBardic Inspiration to gain the benefits of this Dark Invocation round have advantage.for 10 minutes. hour before falling apart.Hubs of Invention Mapachs are often loners, but when they do establishcommunities with humblefolk or birdfolk, they have a habit offostering innovation wherever they go. ISBN: 978-1-9990962-0-5 First Edition. Known among cervans as The Sight, and like to spend their time learning usefulthis phenomenon is elusive, and out of the control skills for life in their woodland villages. Even in these dark times, brave heroes can be found within the Wood. placed in comparison to humans in other campaign settings, size categories can be adjusted accordingly.Height and Weight This is entirely a matter of taste. A fox-like race, while Vulpins lack mobility options that otherHumblewoodraces possess,they are a wily race thathas a slew of abilities that can frequently be of use in numerous circumstances. There is two subclasses of Cervan. More- and 140 pounds. You learn two Travelers Trickson their understanding and insight. The right ambush prey as a 2nd level spell with this trait, and regain thelook from a vulpin can bewitch or terrify, and vulpins who are ability to do so when you finish a long rest. Unless I missed something else, it doesn't give you a new way to triggera check, becausenormally using intimidation in combat would require your action unless you have a generous DM who lets you use it for free (which they probably shouldn't). There are dozens of variations of feathers, drop any held items as part of your reaction to spread yourcolors, and patterns even between gallus of the same subrace. ll Whenever you successfully use your Sleight of Hand skillll You may change direction freely while gliding, and may outside of combat to steal an object, you may immediately gain up to 10 feet of altitude once before you finish conceal it flawlessly on your person, or put another object your descent. You have advantage onDexterity (Stealth) checks made in dimlight or darkness. Please enable JavaScript to get the best experience from this site. I regularly use Strength (Intimidation) with a Minotaur character on the basis that they are using their physicality rather than words to intimidate (mostly just looming over things, cracking knuckles, crushing things that are disconcertingly close to the size ofa human's head etc.). The College of Spirits Is DnD's Most Nefarious Bardic College. Alignment. When providing Acrobatics Lessons. All the latest gaming news, game reviews and trailers. Humblewood is home to a variety of beasts whose size, strength, and abilities can only have grown thanks to the Woods magic. You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor. Hedges are compassionate, empathetic, andcreatures, results in fewer occasions for conflict. You have an almost unnatural beauty and grace, inspiring admiration in some and jealousy in others. Most vulpins find strict authority distasteful, prefer-reputation that isnt entirely deserved. When you select thisoption, choose from the following Fighting Styles:ll Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.ll Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.ll Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. Birdfolk who wish to become fluent in this dialect must writing by using a variant of Birdfolk alphabet. Spiny Quills. You have sharp fangs that enable you to make natural Vulpins are naturally intelligent, rivalled only by corvums. Either way, corvums are a crafty are encumbered.race and they tend to get what they want, one way or another. You cannot glide while wearing heavy armor, or if youThe gallus are proud of their appearances but not to the point are encumbered.of vanity. When you do this, you gain thebenefits of your chosen Fighting Style for 10 minutes. Curl Up. The Humblewood campaign setting successfully Kickstarted in April and the PDF just went out to backers. So yeah, I like the theme, I'm just a bit iffy on the early levels value of the 3rd level features, it scales into something fun though. Over time, birdfolk culture spread, and the capital city of Alderheart became the most politically influential place in the Wood. Resilience. Staff Writer, Paul DiSalvo is a writer, comic creator, animation lover, and game design enthusiast currently residing in Boston, Massachusetts. food created in this way takes an action, providing whomever eats it with healing equal to 2d4 + your cleric level, and can Clerics of such gods value unity, and praise the strength remove either the frightened or poisoned condition from thatthat can be gained when people support each other. You are destined for greatness.fall, and glide short distances. Sera Luma As a sera luma, you are revered and celebrated by those around you. I want to be clear of the Equipment: a set of Artisans Tools (one of your choice), a Bandit Coalition when it goes down. Moreover, a newly invigorated Bandit Coalition swells in numbers. Another way to sell the game is by showing off the art. If the first target chosen has too many Bonus Proficiencyhit points to be affected, the spell will instead target the nextcreature you have chosen that the spell could affect before When you choose this Martial Archetype at 3rd level, youaffecting other targets. Humblewood is a 5e compatible campaign setting where you get toadventure as birds and other woodland critters. Your base long jump is 30 feet, and yourbase high jump is 15 feet, with or without a running start. 5 I will prove my worth, even if it means putting myself and my friends in danger.7 I avoid showing my power at all costs. A creature who has witnessed or heard tales of your ruthlessness makes this saving throw with disadvantage. While curledup you cannot move, attack, or cast spells with somaticcomponents, and your base armor class becomes 19. Your base walking speed is 30 feet.of gardening unmatched by other birdfolk. Additionally, Vulpin's "Evasive" ability allows them to add their intelligence modifier to their dexterity saves. powered flight, the strong hollow bones and lightweight bodies of birdfolk allow them to easily use their feathered arms toTHE BIRDFOLK glide, and unless severely encumbered, all birdfolk can recover gracefully from what would otherwise be a deadly fall. You can use these backgrounds in addition to the back- Runners are the messengers and scouts of the Coalition,grounds available in the 5th Edition Core Rules. prone with the force of your impact. They can reach a respectable old age by bird-folk standards, living around 80 years. This effect lasts for a number of rounds equal to your Wisdom modifier (minimum of 1 round). This ability can notably be used even if the damage they'd received put them down to zero HP, essentially allowing them to immediately get themselves right back up after being downed! Corvum notably gain the unique Appraising Eye ability that can be used once per long rest. Much of this stems ring chaotic alignments over lawful ones.from the fact that vulpins are ambitious. It is quite commonfor hedges to have a variety of animal friends who sharetheir home. Songbird. Lumas are smaller way, allowing them to see possibilities others cannot.than most birdfolk, and resemble either doves or pigeons.Many have ruffs of feathers that shine with unique iridescent These inherent talents, sometimes dismissed as luck, can becolors, something which can be seen as either alluring or improved upon with training and study. Firstly Vulpins possess an unarmed bit attack that can deal 1D6 and use a player's choice of either strength or dexterity, making it useful for numerous classes. At the discretion of the GM, your Humblewoodhave a flat weight modifier. Hatred burns in the hearts of those who have lost lives they cherished, and these once peaceful peoples now take up the sword and turn to banditry. This will make calculating things that rely oncharacteristics based on sex, and traits such as plumage, mark- size categories much easier, rather than having to remem-ings, and size difference are not associated with a specific sex ber which size variant a player has chosen for a race.or gender. The Cervan race is from the humblewood campaign. Gather your party and embark on FIVE incredible Humblewood adventures!What tales will you tell? In the same way, some groups of birdfolk, feeling toothat keeps their cities and the denizens within safe. Speed. Yet, when a diplomatic, tending towards good alignments. To this day, it is called the Scorched Grove, an arid field of ash that has since become home to many strange flame-infused creatures. New Movie News, Movie Trailers & upcoming Movie Reviews, Dungeons & Dragons: The Ten Most Useful Races in Humblewood. Before the Humblefolk Treaty was signed, vulpinscontrolled a large part of the Wood outside the influence of thebirdfolk, and bands of vulpin raiders provided their own kinwith a wealth of plundered goods at the expense of birdfolkand other humblefolk alike. (Evil)4 Mysticism. Confront the terrifyingashsnakeand its deadly pyroclastic breath! by the wind who are destined to soar over any and all obsta- cles. To make matters worse, after many years theand culture have allowed them to exist in harmony for most of divisions between the humblefolk communities have inten-Humblewoods history, the humblefolk represent a disparate sified: those who found prosperity in the birdfolk cities havegroup of peoples, cultures, and ways of seeing the world, many adopted a perch-dwellers perspective, while those who live inof whom havent always seen eye to eye. Pronghorns generallyvillages are run in accordance with the old cervan teachings, live longer than grove cervans, which is considered a sign ofensuring that work necessary for survival in the most remote Cairiths favor.villages is accomplished, so that all its inhabitants may be kepthealthy and happy. Some pass a variety of builds from svelt to wide, weighing betweenmay consider them brash, but mapachs know that opportu- 90 and 160 pounds. This allows a Hedge character to serve as a much more sturdy spellcaster than one may anticipate. They had stories to tell, and every one of them has their own personality and quirks. Your carrying capacity is doubled, as is theweight you can push, drag, or lift. When you or an ally makes poisoned or paralyzed condition from the target.a Dexterity saving throw, you may expend one use of yourBardic Inspiration, rolling a Bardic Inspiration die and adding At 14th level, you have developed a true knack for emer-the result to the saving throw. ll You do not fall prone after taking falling damage. Age. Your base walking speed is 30 feet.ings. These are based on the information like to tell.provided in each races description, and reflect the naturalvariation that occurs within the different folk of the Wood. This allows you to goad your foe into swinging in ways that can cause them to strike their allies, or which leave them open to a counterattack. Even though vulpins come from Evasive. not made the choice lightly. You can speak, read, and write Birdfolk and Vulpin. FOR SALE! Speed. Quickly integrates your content into compendiums and import your characters from D&DBeyond (and sync their status back at the end of your game!) View User Profile View Posts Send Message Adventurer; Location . 7. Mapachs stand between 4 and 5 feet tall, and encom-with a problem. Either way, the future of the Wood is yours to write. Mapachs dont favor good over evil, with mostResilient Opportunists choosing to remain neutral. The Deck of Many Presents Humblewood Campaign Setting. A market in Humblewood. Cervans have a unique ability to bounce back Pronghorn cervans are taller and tend towardand survive a physical shock that might kill others. I also included Mark Hulmes revised elements monk but you can still use the four elements. Because Auran is a dialect of Primordial, but direct language designed to communicate informationbirdfolk innately understand Aquan, Ignan, and Terran as well, quickly and effectively between multiple listeners.though not perfectly. Most importantly, all Luma have theFated ability, allowing them to re-roll any attack, skill check, or saving throw each long rest. Of the People. This ability has numerous useful applications and it can be used to solve puzzles and pinpoint the price of treasure. Religion in the Wood 54 Bandits Attack 110 Finding the Necromancer 156The Amaranthine 54 Taking the Fight to Them 113 Susan the Seer 161 56 The Coming Storm The Crucible of Fire 162 Ardea 57 Approaching the 114 The Final Summons 167 Tyton 58 114 The Chase 169 Altus 59 Bandit Stronghold 115 Facing the Aspect 172 Clhuran 60 The Bandit Stronghold 117 Epilogue 174 Gesme 61 The Courtyard 117 Appendix A: Bestiary 177 Hanera 62 The Barracks 117 Reya 63 The Storeroom 118 Appendix B: Nonplayer Characters 190 Cairith 64 The Prison 120 Gaspard 65 The Inner Keep 122 Appendix C: Creating NPCs 210 Hath 66 The Bandit Leader Henwin 67 What the Future May Hold Appendix D: New Magic Items 213 Kren 68Tales of the Amaranthine Appendix E: Random Encounters 215 Appendix F: What did They Find? during combat (as there aren't existing rules so being able to use a different ability score doesn't mean a lot without asking the DM). You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. Though a greater stretch, the jerbeens speed, size, andare good examples. fier (a minimum of 1 minute). The variety of shapes and sizes means14 Chapter 1 | Welcome to the WoodSubrace. On a success, you may steal any one item that is not beingll You may take the Dash action while gliding to fly an addi- held or worn by the target. Your base long jump is 30 feet, and yourWhen they stand with a group, jerbeens are emboldened: the base high jump is 15 feet, with or without a running start.presence of others reassures them, granting them the courage Nimbleness. Infamy At 15th level, your reputation precedes you, making it easy for you to strike fear into the hearts of anyone foolish enough to oppose you. They might still follow me, if I could only reach them.d6 Flaw Feature: Find Another Path Since you have lived your life close to the ground, you are1 Im always ready to bail when something familiar with the undergrowth in the same way other birdfolk goes wrong. Not long after the founding of Alderheart, a massive forest fire known as The Great Calamity burned a portion of the Wood. Humblewood is a 5E compatible setting of adorable birdfolk and forest critters, successfully kickstarted in 2019 by folks over at The Deck of Many Things. Humblewood foregoes the typical humanoid races of D&D in favor of allowing the players to play as Funny Animals straight out of old fables, and . So I encourage you to make your own legends in Humblewood, and then go to the forest and see them for your- self. Nonetheless, corvums see the benefit of rules, even ifmany attempt to turn them to their own advantage. Once, while yourFighting Style is active, you may attack twice, instead of once,when taking the Attack action on your turn. and unequal treatment. Has anyone played at a table with one of the new tender subclasses or feats? Strigs prefer the relative simplicity of the forest to themachinations of society and politics. Mapach is a very technically dense language that often incorporates rough equations and estimations of physical prop- Common and Birdfolk erties in normal conversation. We are encouraged by the strong reception of the Model Y in China and are quickly progressing to full production capacity. If we pay attention to them, we can understand them, save them, live with them, and honor them. 1 lb.Strig 3'10" +2d10 80 lb. . You may additionally remove a single diseaseof you and able to see and hear you to benefit affecting the target of this ability.from this trick. Your size is Small.emotions they feel. In addition to gaining +2 to their constitution, Cervans have the stellar "Surge of Vigor" ability. Nimble Step. Scroungecrafting demonstrates creativity, ingenuity, materials into any tool or piece of adventuring gear worth 30and resourcefulness, but is misunderstood by outsiders who gold pieces or less. Ability Score Increase. I rememberwhen I first sat down and sketched the first iteration of a brave little knight owl, who we have nownamed Riffin, and I could never have imagined in that moment how the idea behind this little owlwould evolve into a fully realised world, lovingly crafted by our team of designers, writers and artists,for players to explore. In the lore, this can be expressed by saying that even a small The sex or gender of a character doesnt confer any special strig is solid and strong, where even a taller raptor is lightbonuses or penalties. Your size is Medium.nities rarely present themselves and are quick to act on them.Mapachs are alert and have a keen awareness of their surround- Speed. Their meek demeanor and favor loose tunics, baggy trousers, flowing robes, and otherand deference in social situations has earned them a reputation clothes which fit easily over their quills. Alignment. While this ability's capabilities are dictated by a DM based on the materials that a Mapach has available to them, they can make a wide variety of tools and items, that allow them to adapt to any situation. Any additional dice added to the attacks damage roll are not affected by this ability. Hedge The standard languages listed below are part of common Hedge is a language meant to be spoken softly. Through careful planning and execution, their diversions can keep cart drivers You were once a member of the Bandit Coalition, occupied just long enough for the lifters to do their work, ormoving from place to place, ambushing and robbing passing create a seamless opening for an ambush.merchants. You cant discerncolor in the darkness, only shades of gray.40 Chapter 1 | Welcome to the WoodAs an action, you present your holy symbol causing any Scofflaws eventually trust their notorious reputation to dosource of mundane or magical light within 30 feet of you to much of the work for them, gaining the ability to cause foesbe extinguished.